Out Of Stock Foil
Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment) Foil
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Card TypeEnchantment // Legendary Artifact — Equipment RarityUncommon ArtistIttoku Power/Toughnessnull/null Legalities LEGAL Standard LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL...
- Near Mint : 0 In Stock
- Lightly Played : 0 In Stock
- Moderately Played : 0 In Stock
- Heavily Played : 0 In Stock
- Damaged : 0 In Stock
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LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip
| Condition: |
Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| SKU: |
MTG-FIN-158-F-XLOHWALRLE-1 |




